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Picture this: You and your colleagues are in an escape room. Your mission is to read the scenario and solve clues to uncover the mystery and unlock the door to the room and get out. All the while, you must learn how to work together. Escape rooms aren’t just for fun or team building. They could be the instructional designer’s answer to creating a gamified learning journey—one that balances learning objectives while creating a fun environment. In this issue of TD at Work, Lisa Haberman details:

  • Why you should consider an escape room experience for your organization
  • Practical steps for designing your game
  • Ways to communicate and market the escape room learning event
  • The return on investment for staging this gamified learning experience
Book Details
ISBN: 9781952157103
Pages: 20
Publication Date:
Formats: Paperback, PDF
Product Code: 252012
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